3D artist based in Fortaleza, Brazil.
I have a 6 year experience modelling 3D as a hobby, with knowledge in hardsurface moddeling, shader composition, scene composition, illumination, mesh optimization, texture baking and render, mainly within Blender.
I've generated assets for personal scenes before, be it for short movies or gaming, but don't have formal work experience in 3D. Therefore, I want a lot to master the production pipeline from 3D modelling software, to texture creation standalone software, and then mesh optimization and import in a game engine, to specialize myself in the working market.